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The Xbox One - The Machine That Assumes You're A Thief? (Part 3)

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The Kinect Issue

Incidentally, there’s a further requirement that Microsoft has laid down with the Xbox One, and it relates to the Kinect device. Kinect, you may recall, is a motion sensing system that Microsoft introduced for the Xbox 360, as a way to combat the Nintendo Wii’s motion controller and, in fairness, it’s really quite good. It cost over $149 at launch, so you’d expect that. Understandably, too, the evolution of Kinect is coming side by side with the Xbox One.

However, once more, Microsoft is adding a compulsory aspect to it all. The Kinect system, which includes a camera, is now a mandatory part of the Xbox One. Furthermore, if you don't hook up your Kinect, your Xbox One won't work. Microsoft has argued that you don't need to turn the Kinect sensor on, so accusations that it's bugging you in your living room look some way wide of the mark. Again, though, it seems odd that a machine that's designed to open up opportunities and avenues in your living room is being quite so prescriptive.

The design of Xbox One

The design of Xbox One

The Unfortunate Microsoft Response

Microsoft's PR machine hasn't looked particularly well-oiled where the Xbox One is concerned, and the response by one of its team to a question over connectivity was about as bad as it got. When Dan Mattrick of the Xbox team was asked directly what people should do if they want an Xbox One, but don't have a reliable web connection, it's fair to say his answer wasn't massively helpful. "Fortunately, we have a product for people who aren't able to get some form of connectivity: it's called Xbox 360.”

Ouch. Sony and Nintendo would argue they each have a product too, in the shape of the PlayStation 4 and Wii U. Microsoft's message, whether it intends this or not, appears to be if you don't have a good internet connection, then you're simply not welcome.

The Work Of Others

Microsoft's Xbox One problems aren't being helped by the fact that Sony is playing its cards a great deal better. The PlayStation 4 is, so far, being positioned as a far freer device, even if the reality isn't quite as idyllic as the picture Sony appears to be painting. For instance, there are issues over whether Sony will be imposing any restrictions on trade-ins and such like itself, which the firm hasn't yet convincingly answered. But on subjects such as lending games, it's thus far giving the impression, at least, of being far more relaxed about things. Sony certainly has a lot of lessons to learn from and, so far, the signs are that it's got the hint in at least some quarters. The proof of that particular pudding will come when fuller details of the PlayStation 4 are released.

Microsoft's Xbox One problems aren't being helped by the fact that Sony is playing its cards a great deal better.

Microsoft's Xbox One problems aren't being helped by the fact that Sony is playing its cards a great deal better.

“The notion of physically lending each other games is under threat”

However, while Microsoft takes no shortage of flack for the Xbox One and the direction it's chosen to go, it'd still unfair to suggest its alone in adopting technology more for the interests of big business than small consumers. Adobe, for example, is moving to a completely different model for its Creative Suite software. No longer will you be able to buy a license for the software outright in future. With Creative Suite 7, you'll only be able to ‘rent’ the software.

In truth, the idea that we bought software to keep has for some time been a myth, as anyone who's ever traipsed through an EULA in detail can testify. They call it a ‘license’ for a good reason. Nevertheless, the rental idea feels disturbing, not least because it feels as if we're surrendering still more control. You don't seem to own anything at all under this new regime. Instead, you're sold cloud-based services, which offer real benefits to end users.

It means software is up to date and that you can access your data and applications as and when you need them. It also means that you end up using the version of software that the company concerned wants you to. Microsoft is moving this way too with its Office 365 system, which allows you to ‘rent’ office software, but at least at the moment it also offers a boxed alternative. That won't last forever, though, and it's not hard to see a time when you don't buy a piece of software outright to use as and when you see fit. That would certainly help Microsoft get people away from the likes of Windows XP and Office 2003, two products whose user base remains steadfastly attached to older versions. But is that to the benefit of a consumer, who wants to choose which version of a piece of software to use?

Software is up to date and that you can access your data and applications as and when you need them.

Software is up to date and that you can access your data and applications as and when you need them.

“Sony is playing its cards a great deal better”

In the case of Adobe, it argues that the rental model brings down the cost of its software for most, although inevitably, if you look a little closer, then that assumes you were using the entirety of the Creative Suite in the first place. If you weren't, let's just say that the economic benefit is a little less apparent.

Microsoft On Xbox One Requirements

Here are the exact Microsoft official words on the need to check in online with your Xbox One...

For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games or resold, traded in or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

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